Creature Creations: Valley of Gwangi (top); Beast from 20,000 Fathoms

» Buy It: Valley of Gwangi; Beast from 20,000 Fathoms

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Yours is a career that needs no introduction. What was the initial spark that ignited your passion for animation?

King Kong. I saw it when I was thirteen, and I haven't been the same since. For some reason, that picture struck a chord in me. I didn't discover how it was done for years later. Finally, I discovered the secrets of animation. Then I got involved and did it as a hobby, and it eventually turned into a profession. There were no books on it, nothing. Very few people even knew of the concept. My father let me use the garage as a studio. I started experimenting while I was still in high school. They didn't insist I become a lawyer or a cartoonist, or the usual pattern. So I was grateful for that. In fact, they assisted me with many of my experiments.

You eventually were able to work on Mighty Joe Young with Willis O'Brien...

After King Kong, he was my idol. When I was still in high school, I called him up at MGM and he kindly invited me over. Because there were not many people interested in animation at that time. So I must have been unique. I saw all sorts of preparation for War Eagles, which was amazing, although unfortunately the picture was never made. Then, after Mighty Joe, I teamed up with others for awhile and then had to go on my own...

The Beast from 20,000 Fathoms is finally making its DVD debut, and of course it is the first film to use what would become known as "Dynamation." Was it necessity or invention that led you to pioneer the process?

We never used the word. Mighty Joe Young got the reputation of being terribly expensive, and so a lot of producers avoided animation. Unfortunately, when we made Mighty Joe Young, RKO was just sold to Howard Hughes and we were the only picture shooting - for two years. We had 47 people on the payroll for over a year. We had four artists doing big matte paintings, which was expensive. And then they dumped all of the overheads of the departments on our budget. So it made the picture look like it was terribly costly, which it wasn't.

So I had to go to the other extreme to prove (effects could be cost-effective). So I tried to make films as inexpensively as possible. I tried to slim down the whole process of injecting animated creatures into live action films.

The dinosaur from Beast is certainly an icon. How did you conceptualize him?

That was a problem. It went through many transformations. At first, we thought it would be an octopus. Then, we changed it into a dinosaur. Finally, I arrived on what you saw on the screen. And we didn't want to make it in competition with The Lost World. We didn't want a brontosaurus or a normal dinosaur. So, the writers cooked up the name "Rhiddi-saurus." Some people seem to think it has my initials on it. (laughs)

The Valley of Gwangi is also debuting on DVD with Beast and they sort of feel like companion pieces in some ways. What did you try to do differently on Gwangi that you couldn't do on Beast?

There is a big gap. It is also a different picture. Gwangi was started by Willis O'Brien in 1942, then abandoned because of the war. I had a script, and we bought the rights to the story. What we wanted to do different (from Beast) was to modernize it a bit without going too extreme.

Throughout your career you have created so many different types of creatures. Was you choice of material influenced more by what you could create, or were you inspired by the story first and foremost?

I was always involved. Some people think I was just handed a script and told, "Put this on the screen." You can't do that. The way our pictures were made, I was involved with the writer, director and producer from the beginning. We developed the script, because economy was the main purpose. And I think that what is accounts for our longevity because we could make very reasonable. I did all the animation myself and kept my costs down. And Mr. Schneer, who was the producer, kept the costs down on the live action. So we made pictures for a nominal sum.

Clash of the Titans was the last film you worked on as an artist. Have you had many offers since then to come aboard any other big budget studio pictures?

No, not particularly. CGI, of course, everyone seems to think that is the epitome of economy. CGI is a great tool, but I think it is only a tool. I doesn't mean everything should be done that way.

To me, CGI is more inherently fake. I think now, intellectually, we go in knowing everything is fake. Whereas at least with models and such, it is still real objects moving in real space...

I get a lot of fan mail, saying they prefer our films to CGI. I'm very flattered. I think stop motion animation adds a quality of fantasy that you don't get if you try to make these things too real. BBC made a wonderful series of documentaries called Walking with Dinosaurs. The dinos were very real, they did a herd of them, which would be very expensive in animation. And moving the camera all the time. CGI offers some wonderful opportunities. But I don't know, if there is something lacking in it, maybe it is the dramatics. We always chose subjects that were sort of melodramatic.

Perhaps the real solution is to integrate the two...

That was Willis O'Brien. He started that way back with The Lost World in 1925. And I tried to follow in his footsteps after Kong. Where you have an animated character in the story, rather than say a stylized puppet film like Chicken Run. It uses the same basic principals but it is a different concept. The stylized puppet film is obviously just that, a puppet film. But we tried to make our characters like King Kong as a real character in the story. And that has not been done much since.

I know it is probably impossible to choose among your children, but is there any creation of yours that you are most proud of?

I think Jason (and the Argonauts) is the most complete. I got tired of destroying cities. We started with the Beast destroying Coney Island. We destroyed the Golden Gate Bridge with a giant octopus. And we also destroyed Washington DC. I knocked over the Washington Monument long before Mars Attacks. (laughs) It got rather repetitious. So I was looking for a new avenue, and I thought the legends of Sinbad would be ideal for fantasy and stop motion. And then the next step was Greek Mythology (with Titans).

So, I hear you have a book coming out, Ray Harryhausen: An Animated Life?

Yes, it will be out on November 22nd. This book will reveal all! Unlike Film Fantasy Scrapbook, which I did some years ago, this will have more detail. It is a coffee table book. Many pictures that have never been seen before, in color and black and white. I did it with Tony Dalton, in conjunction with him because I am not a regular writer of books. I thought I needed some additional help and input.

So, with the book almost out, what's next after that?

(laughs) Vacation. Well, in April, I'm having a large, one-and-a-half-times life size up in Scotland unveiled, which will be Dr. Livingston attacked by a lion. It will be quite a heroic bronze.

Special thanks to all at Carl Samrock Public Relations and Warner Home Video.