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I spent a fair part of my career as a design consultant
in the consumer electronics industry (with some significant
experience in home theater design), so I got to attend the
Consumer Electronics Show. With each passing year, I watched
the audio industry evolve from two-channel music systems
to a dominance by film-oriented home theater. I've always
loved film, but two product demonstrations convinced me
that I had to have my own home theater. The first time I
saw a Faroudja line doubler I was amazed at how film-like
video could be. And for several years, Miller & Kreisel
(M&K) erected a home theater on the exhibit hall floor that
consistently blew me away with its superb speakers. In my
mind's eye, I had seen my little fixer-upper. Years of saving,
planning, designing, slowly accumulating equipment, building,
and budget busting would follow.
Building A Dream Theater
Within several chapters, I'll be describing my experiences
as I planned and built my home theater. This won't be a
general reference on home theater design - a book-length
tome would be required for that. What it will be is an anecdotal
tale that will include lots of helpful information (I hope)
that you might be able to use when you design your own dream
theater. And along the way, for those who may be new to
the technology, I'll try to explain some terms to help you
build your home theater vocabulary.
In Part One, I'll start with equipment
selection. Rear projection or front projection?
Liquid Crystal or Cathode Ray Tube? What should the screen
size and field-of-view be? How about the 16x9 anamorphic
vertical squeeze? And planning for HDTV? Should the surrounds
be direct radiators or dipoles? What's unique about home
theater speakers as compared to music system speakers?
In Part Two, I'll discuss the architectural
design. What are the design considerations for viewing,
acoustics, sound reproduction, and storage? How do you keep
the sound within the theater? How do you maximize dialog
intelligibility? How does the equipment selection affect
the seating location? What wall colors are most effective
for best viewing? How about room lighting?
In Part Three, I'll describe equipment
installation and the support systems. How do you
control everything from a single remote control? How do
you remotely control the lighting? And what about line conditioning
or surge protection? Do you have to spend a fortune on high-end
cables?
In Part Four, I'll concentrate on fine
tuning the system to extract the most performance
possible. I'll be using the new AVIA Guide To Home Theater
DVD for audio and video test signals (so this part will
also include a review of this recent release). The projector
will be adjusted. And the sound system will be tuned using
parametric equalizers.
In Part Five, I'll add HDTV
capability. I'll include discussions of HDTV sources
like cable, satellite, terrestrial broadcast, and my expectations
for DVD. I'll choose a source and describe program availability,
channel availability, transmitter locations, and reception
requirements. Links to information sources and utilities
will be included. Set top boxes and interfacing techniques
will be next, along with a brief explanation of DTV formats.
Finally, I'll describe the results. How does HDTV's 1080i
and 720p look when compared to a great anamorphic DVD?
In Part Six, I'll describe some of the challenges to improving
a home theater's performance by upgrading
its equipment. Easier said than done. Technological
progress is a two-edged sword. In 1965, Gordon Moore, one
of the co-founders of Intel, observed that microprocessor
transistor density will double every year, implying a geometric
growth in both power and speed. He was a bit off; it takes
about eighteen months to double transistor density, but
the principle he conceived has held up well for nearly forty
years. Such progress provokes the swift development of new
features and improved performance in all microprocessor-based
or digital signal processor-based consumer electronics,
making it difficult for the consumer to keep up. When DVD
was introduced only six years ago, there were no DTS-capable
players, progressive video was available only to those willing
to take out a second mortgage, 16:9 aspect ratio displays
were very rare, and EX's center surround channel had yet
to reach the motion picture theater. But as progress accelerates,
engineering cycles shorten; design errors and glitches creep
in, laying in wait for the unwary. So in this chapter, I'll
discuss choosing wisely and include descriptions of some
of the less obvious attributes to watch for and some problems
that might get in the way of obtaining the biggest bang
for the buck.
Also, check out the Dream Theater photo
gallery, as well as an addendum
with more information on workarounds when using the Avia
Guide To Home Theaters and Toshbia players (as discussed
in Part Four).
I hope you'll enjoy this journey as much as I did. And
if any of you learn from my mistakes, this series will have
been worthwhile.
(If you have any questions or comments for the author,
say hello to Dan here.)
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