Co-Producer
Rick 'Spike' Porras began his career as a production
associate and research archivist for Robert Zemeckis on his
films Death Becomes Her (1992) and Forrest Gump (1994), eventually
moving up to Associate Producer on the director's 1997
blockbuster Contact, starring Jodie Foster. Co-Producer on the
entire Lord of the Rings trilogy, Return of the King won him
and the production team their first Academy Award.
How did you come to co-produce the Lord of the Rings
trilogy?
Peter (Jackson) brought me in way back when. Richard Taylor
had a team of a few in-house designers - a think-tank
- at WETA Workshop and basically, when I started, it was
just getting Peter through the design process. Around that time,
he went and visited (George) Lucas and those guys, and Lucas
was really kind and was showing him what he was doing with Pre-Viz.
How instrumentation was that on what you did on Lord
of the Rings?
That became our model. Lucas has always been helpful about
stuff and Peter saw how he was using it. In a sense, it's
a similar business model, because Lucas is a filmmaker and has
a visual effects house at his disposal, and there's a
long history of interaction between them. Pete saw this and
thought it was great and thought it was a great tool -
Pete had already been an avid sotryboard filmmaker. I think
he had boarded as early as - I mean I started in May of
1998 and he had big chunks of the movie done already.
How comfortable was Peter Jackson with the process?
The idea of pre-visualization was nothing new for him. I used
to work for Zemeckis and he would board really intense effects
sequences, but he wouldn't board the whole movie. Pete
boarded the whole movie.
So he saw what Lucas was doing and he came back and said, "This
would be a really good thing for us to do." Basically,
they just got the concept - you bring in young guys who
are really talented graphic artists who really know how to use
technology. Lucas and those guys were working with Apple stuff
- for us in New Zealand it was easier for us to do the
PC 3-D MAX route, which is what we put together. I just found
one guy for starters and we just kept going and we ended up
with about eight guys.
The people we had were straight out of design school. They
were really great with technology, but they didn't necessarily
know film. So we started a little film school. I brought in
Brian Van Tollin, who had worked with pre-viz for a few films
- he was WETA's kind of in-house camera guy and
he lectured them about cameras and whatnot. I think even Andrew
Leslie came in at one point. We did everything to get them to
understand what it was all about. When we did the camera test,
we'd bring these guys out and they'd look through
the camera lens and we'd have them where we were going
to rent the cranes from - we wanted them to have a physical
understanding of what it means to have a crane shot.
WETA gave us this little software thing to only let the guys
use the lenses we were using, so you never had that "really
cool shot but I can't really go out and shoot it"
kind of thing. And we tied it in to our design process.
Pete would storyboard something and if he felt he wanted it
to be pre-vised, he'd take it to the pre-viz artist, who
would look at the framing, get the lens that would match it
the best - sometimes the design process was already done
in that area, so that would be incorporated. For example, there
were some sets that had been done in CAD so we could actually
get that into the computer. So when Peter is looking at a pre-viz
shot of Hobbiton, that's all correct. That actually fits
the location where we moved the earth around. Or when he was
doing the great stairs of Moria sequence - that was all
built based off the model.
Do you find that pre-viz makes things harder on producers
and production designers, having to move stuff around and built
360 degree four-wall sets and everything?
We use it in such a practical way, so hand in hand with the
design process that to us, we never felt like it was creating
a nightmare, it was just making things more enlightening. The
art department was not caught off guard as much as they might
have been with the director bringing a new idea on the day.
It also gave guys like grips and Andrew Lesnie the ability to
say, "Peter may expand - let's bring in some
more bluescreens if we need them. Let's have some flexibility."
In the end, it helped us more than it created problem. Great
directors are going to think about stuff anyway. I worked for
Zemeckis, and he was this way, too. These guys just have such
a great visual sense. If anything, it helps them crystallize
things and let them come up with an even cooler shot.
While you were working, how did the technology change?
And what is the next phase of pre-viz technology?
I never really thought we were using state-of-the-art technology
- we were using satellite technology to keep an eye on
all the units. Well, that's not new, but maybe the way
we were using it was. I think what will be cool is when that
stuff gets faster. I think all we need is a better version of
what we were working with - that will make things more
fluid.
We've used technology a lot on this picture and it's
saved us a lot of time. I was in London for three weeks working
on the score and Pete was in London for a big chunk of that,
but then he had to go back to New Zealand to finish the movie.
Ordinarily, you'd like to score and then do your final
mix, but we were overlapping and technology really saved us
with that where not only did we have these links that allowed
Peter to watch these sequences in London - we call them
PolyCom sessions - but he could look at visual effects
stuff at WETA and point to stuff and get his vision across.
Also, we had the ability when he was in New Zealand -
and the time change was just perfect - we could record
for four hours and take a meal break and he could go into his
living room and listen to what we recorded, and again -
over the PolyCom - see Howard and talk to him and give
him notes and then Howard could utilize those corrections and
finish things in the afternoon.
Or we could even go so far - which we did - Harry was at the
stand and Peter was giving Howard notes like he was standing
there right in the booth, but he was in New Zealand in his shorts.
That really helped. And then within thirty minutes - you can
send the recordings down to the mix room - before it gets to
the final mix stage - shit. We had the capacity to mix that
stuff at Abbey Road: Theoretically, in thirty minutes, it could
be on the mixing stage in Wellington.
We're getting closer to that real time scenario. It gives us
fluidity - it saved us in terms of time crunches and multiple
processes. In the old days, it was all very linear - you shot,
you cut, you locked, you scored, you did your final mix - now
we can overlap.

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